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Interval is simple (but not very extensible) object that provides methods for
unit conversion and creation of human-readable 'elapsed time' strings.Is fired when a new NPC is being created
Is fired when a player interacts with a NPC
Is fired when a NPC is being modified
Is fired when a NPC is being deleted
Is fired when a NPC is being spawned
Is fired when NPC starts looking at a player.
Is fired when NPC stops looking at a player.